生成(Procedural)テクスチャとは、数学的アルゴリズムを使い生成された数列を、2次元(または3次元)上にプロットしてできたパターンのこと。 文系には荷が重く怖そうにも聞こえるが、慣れてくれば、マテリアルのさまざまな質感を、画像ファイルに頼ら ...
An algorithmic way of describing a texture. Unlike a bitmapped texture, in which the texture is represented as a bitmap, a procedural texture describes the texture mathematically. Although not widely ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
Abstract: Procedural texture has been used to generate a pattern on the 3D realistic surface for several years and became more important in the physically based rendering (PBR) [1]. Procedural ...
PVTUT supports multi-terrain layout, which means you can have more than 12 splat maps in your scene in total. You can find all the references at GDC vault, but just in case, these are some other links ...
LOS ANGELES, CA - MARCH 3rd, 2006 - Naked Sky Entertainment announced today that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ...